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Thursday, October 21, 2004

Serious Games: Games as Mass Media Dialogue Devices 

All presentation slideshows will be available online within a few days at http://www.seriousgamessummit.com/.

Ian Bogost, Cheryl Bernard, Chris Chambers, Nicco Mele

A look at how games can be used to shape behaviors. Games are now a not only a publicity tool, but also an effective propaganda means. The ethical implications are obvious.

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